Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e) D&D Beyond


D&D Five Secrets Of The Sahuagin Bell of Lost Souls

STR 13 (+1) DEX 11 (0) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1) Senses darkvision 120 ft. Skills Perception +6, Religion +3 Languages Sahuagin Challenge 2 (450 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness.


Stock Art Female Sahuagin Spellcaster Purple Duck Games Stock Art Dungeon Masters Guild

The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.. A sahuagin high priestess is the most devout and ferocious of all Sekolah's.


Rezmir D&d 5e Sahuagin Priestess, HD Png Download 873x1000(4996983) PngFind

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D&D Five Secrets Of The Sahuagin Bell of Lost Souls

The sahuagin high priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, thaumaturgy, sacred flame, spare the dying 1st level (4 slots): bless, detect magic, guiding bolt, sanctuary


Female Dark Elf Priestess Pathfinder PFRPG DND D&D d20 fantasy Dark elf, Character portraits

STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1) Skills Perception +6, Religion +3 Senses darkvision 120 ft., passive Perception 16 Languages Sahuagin Challenge 2 (450 XP) Blood Frenzy. Limited Amphibiousness. Shark Telepathy. Spellcasting. Actions Multiattack. Bite. Claws.


Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e) D&D Beyond

The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The sahuagin can magically command any Shark within 120 feet of her, using a limited telepathy. Spellcasting . Actions. Multiattack. Bite. Melee Weapon Attack Claws. Melee Weapon Attack Toothsome Staff.


Sahuagin ยป Monster Stat Block DnD 5e

The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The sahuagin can magically command any Shark within 120 feet of her, using a limited telepathy. Spellcasting . Actions. Multiattack. Bite. Melee Weapon Attack Claws. Melee Weapon Attack:


Sahuagin Cavalier Warlord Pathfinder PFRPG DND D&D 3.5 5th ed d20 fantasy Underwater Creatures

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy.


originminiatures posted to Instagram The sahuagin made regular, living sacrifices to the shark

A sahuagin born near enough to an aquatic elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.


sahuagin Google Search Fantasy monster, Fantasy creatures, Mythical creatures

The sahuagin priestess makes five attacks: one with her bite, two with her claws and two with her talons. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.


Sahuagin by joeshawcross Alien Creatures, Fantasy Creatures, Mythical Creatures, Alien Character

Attributes Sahuagin Medium humanoid (sahuagin), Lawful Evil Armor Class 12 (Natural Armor) Hit Points 22 (4d8+4) Speed 30 ft., swim 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT


5 Segreti sui Sahuagin Articoli Dragonsยด Lair

Sahuagin were the natural enemies of aquatic elves and lizardfolk. Elves and sahuagin could not co-exist peacefully, and wars between them were often prolonged, bloody affairs that occasionally even interfered with shipping and maritime trade. Sahuagin tolerated the lizardfolk much more than they did the elves.


D&D Five Sinister Secrets Of The Sahuagin Bell of Lost Souls

Sahuagin Priestess Sahuagin Priestess Medium humanoid (sahuagin), lawful evil Armor Class 12 (natural armor) Hit Points 33 (6d8 + 6) Speed 30 ft., swim 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1) Skills Perception +6, Religion +3 Senses darkvision 120 ft., passive Perception 16 Languages Sahuagin


Sahuagin Monsters D&D Beyond

The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared: Cantrips (at will): guidance, thaumaturgy 1st level (4 slots): bless, detect magic, guiding bolt 2nd level (3 slots): hold person, spiritual weapon (trident) 3rd level (3.


Sahuagin Cover by jdtmart on DeviantArt

5 Sahuagin Blood (3 vials) A sahuagin has dark blue blood that smells of rancid seaweed. The blood is oxygen rich, and has many transformative properties, making it useful in the alchemy community. 5 sp 1lb. 7 days 25 Sahuagin Egg Clutch (pouch) Only female sahuagin are deemed worthy of channeling the shark god Sekolah's power.


Sahuagin Concept by egilthompson on DeviantArt

Sahuagin Priestess Medium humanoid ยท Lawful Evil Armor Class: 12 (natural armor) hit Points: 33 (6d8 + 6) Speed: 30ft., swim 40ft. Str 13 Dex 11 Con 12 Wis 14 Int 12 Cha 13 Skills: Perception +6, Religion +3 Senses: darkvision 120 ft., passive perception 16 Languages: Sahuagin Challenge: 2 Traits Blood Frenzy.

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